Next professional & certified provider training:
June 1st and 2nd.
Edufeedback: Practice Makes Perfect
The
Play Attention training system is extraordinarily powerful because it utilizes
Edufeedback: the integration of feedback technology with proven educational
methodologies and behavioral shaping techniques.
In other words, the Play Attention user gets to see attention in real-time by controlling video games with his or her mind in order to build cognitive skills and shape behaviors.
Edufeedback is founded on a simple premise:
Use
a practice makes perfect approach! To increase concentration, then one must
practice the skills of concentration. To increase performance at school or
work, one must practice the associated cognitive skills. Through repetition
and consistency, one gains proficiency and permanency.
Academic
and professional success relies heavily on good
focus/attention, visual tracking, time on-task, short-term memory sequencing,
and discriminatory processing (more
skills info). Without these skills, everything
from reading comprehension to remembering simple instructions is very difficult.
Therefore, to increase competency and insure transfer of the skills, practice
must allow repetition of these skills until they can be performed at will.
Edufeedback allows the user to practice and see in real-time how they are
progressing in improvement of their focus and attentive state.
Why Edufeedback Uses a Video Format
Children
and adults with attention related problems can easily play off-the-shelf
video games, or watch a 3-ring circus without moving a muscle. That's because
these video games and high-energy activities are extremely over stimulating.
Unfortunately, while these activities may be fun, they teach nothing about
attention, and may actually promote diffused attention over focused attention.
Focused
attention is essential for learning and concentrating. Classrooms,
work environments and home settings cannot produce such a highly stimulating
environment, and therefore cannot compete. Listening, reading and writing
are not stimulating enough for many to sit still through.
Play
Attention provides auditory tones and graphics in the form of low-stimulation
video games to help promote focused attention. Behaviors and movement are
monitored by the coach so that the right results can be achieved.
For
example, in one activity, the user can build a tower, block-by-block, lifting
and carrying the blocks across the computer screen by mind force and attention
alone (View Flash Demo). Should attention
wane, the blocks fall backward and construction stops. Through Edufeedback,
the user is taught to stay on-task and complete projects within an appropriate
time limit.

